A correspondance chess by rss service I've been working on lately. Written in
Python using
Turbogears.
A Simple "Retro" game that I wrote on my Psion, whilst travelling in Australia.
A Java Applet demonstrating the "Mandelbrot" fractal.
This was an entrant in a
4K competition,
so the (compressed) applet weighs in at less than 4 Kilobytes.
Another 4K entrant. A vector-based fairy floating around, that gets a bit angry if
you move the mouse over it.
An applet demonstrating particles being sucked into a blackhole (in 3D).
I also took the time to anti-alias the particles, so they do not
jump from pixel to pixel, but should flow smoothly between them.
A networked racing game I wrote in about a week. Proved very
popular for lunchtime racing over the office LAN.
It's rigid body dynamics mean you can skid around corners with finesse.
YARTS (Yet Another Real Time Strategy)
This is a project I worked on with a couple of friends. We have not
really had much time to work on it lately, but we had fun doing it.
A tiny little shoot 'em up.
A 3D simulation of termites building a termite mound.
Skipping as a mobile phone game.